Game · Augmented and mixed reality
FortiCasa
Tower defense in augmented reality: your room is the battlefield.
- iPhone
- iPad
- Meta Quest 3
- 7turrets with different roles
- 10+kinds of enemy robots
- 3bosses, then Endless mode
The project
Robots are invading your home. Scan the room, place the castle and build turrets next to the sofa while enemy waves march across your real floor.
FortiCasa is a tower defense game that uses the player’s room as the map. The device recognises the floor, walls and furniture: robots come out of portals, walk across the floor and ride lifts onto tables and sofas, while flying enemies pass over everything.
On iPhone and iPad with LiDAR the room is scanned and real furniture hides whatever is behind it; without LiDAR you simply tap the corners of the play area on the floor. On Meta Quest 3 the game becomes mixed reality and uses the room map read by the headset. Every room is a different match.
Seven turrets, energy walls, barracks, generators and a research lab; more than ten kinds of robots and three bosses before Endless mode. No accounts, no ads, no tracking: the camera image and the shape of the room never leave the device. The game is built in Unity 6 with ARKit on iOS and the Meta XR SDK on Quest.
Features
What’s inside FortiCasa.
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01
Your home is the map
With LiDAR the walls, floor and furniture become the battlefield, and real furniture covers the game.
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02
Build your defence
Iron Rain, Sniper, a cryo turret, Blaze Burst, ApexAegis, Photon Blaster and the Cataclysm mortar, each upgradable to level 3.
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03
Economy and research
Generators for energy, Extractors for money and the Lab to research stronger weapons.
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04
Bosses and Endless
Beat Pyro Pyro, RockeTron and Bullonix one after another, then see how long you can hold out.
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05
Blitz and Fortress
Ten rounds against the clock with everything unlocked, or a fixed budget to spend before the siege.
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06
Privacy by design
No accounts, no ads and no tracking: room data stays on the device.
Gallery
A closer look.
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